![]() My friend quit playing after 4 phases due to this, and I'm a bit disappointed as well (although I'm not actually playing again until a semi-final version patch comes out). I found that after the first phase of an element, if you got your hero up to a high level, the subsequent phases can be won with your hero alone, which utterly eliminates consideration of the map design or the normal game mechanics, and makes the campaign boring. ![]() Kinda like they do in HOMM to prevent superheroes from making the game a cakewalk when carrying over heroes. I'm thinking a level 8 cap for phase 1, level 16 for phase 2, and no caps for the "Special" phase.
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